Theatre of War

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Liitunud: Teisipäev, 31 Mai 2005, 16:58
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Theatre of War

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Ülevaade

Demo

Mäng väljastati siis ametlikult reedel 27. aprillil (2007). Demo avalikustati 17. aprill.

Mõned pildid demost:
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Viimati muutis Pistik, Kolmapäev, 02 Mai 2007, 22:09, muudetud 3 korda kokku.
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Theatre of War: Battle for Moscow

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Kõik Theatre of War mänguomanikud saavad omale tasuta lisa Theatre of War: Battle for Moscow. Sisaldab see endas siis uut 10 lahingulist kampaaniat 1941. aasta külmal talvel.
Lisaks on veel kaasas võimas kaardi editor.

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Battle for Moscow, November 1941 campaign
This big 10 mission campaign features completely new maps and challenges, and allows the player to re-live the second German assault on Moscow in November 1941 from the German and USSR perspective. The ten battles include historical engagements near Novopetrovsk, Istra, Krukovo, Yadromino, Chismena and Volokolamsk. Meeting engagements, encirclements, heavy assaults and light skirmishes during the brutal winter of 1941!
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Battle for Moscow

The battle near Moscow has become a major military event the first year of the Great Patriotic War. The victory of the Red Army in Moscow has had a great military and international significance. It has had a great impact on the course of the Great Patriotic War and the Second World War. The counter Soviet troops near Moscow group armies "Center" has suffered a powerful blow has been broken up 38 German divisions, including 11 tank and motorized 4. The fields near the Germans left thousands of shells and hundreds of tanks and many other applications.

Victory near Moscow forever bury Hitlerite plan "lightning war". This is the first major defeat Wehrmacht in the Second World War led to a change in the nature of the fighting. The war has gone on for a protracted period, which sought to avoid the German command. A long, protracted war, dreary for Germany.

The defeat of German forces near Moscow dispelled the myth to the world of "invincibility" Wehrmacht, undermined the morale of the German army, is shaking her faith in victory. The victory of the Soviet troops near Moscow marked the beginning of a turnaround in the Great Patriotic War and the Second World War.

Campaign Battle of Moscow "covers the period from November 16 to December 19, 1941 and consists of 10 battles :

* November 16, 1941. "Podvig panfilovtsev" from passing Dubosekovo
* November 20, 1941. "At the dawn" in the Novo-Petrovskogo
* November 22, 1941. "Steel Shield" in the Yadromino
* November 27, 1941. "Front Line" Defense city Istry
* December 1, 1941. "Closer to Moscow" in the Kryukovo
* December 7, 1941. "For the fatherland" from the periphery of Kryukovo
* December 11, 1941. "The offensive" on the outskirts of the city Istre
* December 16, 1941. "Flangovy blow" in the Yadromino
* December 18, 1941. "Persecution" in the Chismeny
* December 19, 1941. "Confrontation" to Volokolamsku

The campaign is part of the game Second World. Second Edition.
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Viimati muutis Pistik, Pühapäev, 03 Juuni 2007, 18:05, muudetud 1 kord kokku.
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Battle for Moscow uus pildigalerii projekti kodulehel

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Viimati muutis Pistik, Kolmapäev, 20 Juuni 2007, 21:21, muudetud 1 kord kokku.
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Re: Theatre of War

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Tulemas järjekordne suur patch (eelmine siis addon Battle for Moscow nime all)

Theatre of War "Uber" Patch details and Map Editor video released

Today we have made available a video that 1C has prepared which showcases some of the new features included in the upcoming Theatre of War 'Uber' Game Patch.

The video focuses on the updated Map Editor which now allows the player unprecedented control to edit and create playable landscapes, including full real time 3D terrain transformation, water flow modeling, surface layering, structure manipulation and object/structure/road placement among many other advanced editor elements such as modifiable terrain highlights, structure damage and variable foliage density.

The upcoming patch includes much more than just a newly re-engineered Map Editor and a brief list
of the other new additions featured in the upcoming Theatre of War 'Uber' Patch is included
below.

New components

* Map Editor (Builder) with expanded functionality including landscape editing, roads and terrain type mapping capabilities;
* Mission Editor (updated with multiplayer missions editing capability and new triggers).

New campaigns

* Battle for Moscow (first released with 1.3.0.56 patch, newly updated);
* Battle for Normandy (battles fought by German Panzer Division “Panzer Lehr”).

Multiplayer Enhancements

* 11 new MP missions;
* 11 new MP maps;
* New mission type – Assault/Defend;
* Timed missions;
* Multiplayer game may include AIs;
* Multiplayer game may be played by one player with up to 7 AIs;
* In some missions player’s alliance determines their starting positions;
* Player now must choose an army instead of country in multiplayer; each mission may have up
to 20 different armies;
* AIs choose offensive or defensive behavior themselves;
* Player spawn indicator added to map in mission setup;
* MP stability improved;
* Load times for MP missions reduced;
* Smooth unit movement on client side;
Known multiplayer bugs fixed.

General changes

1. Visibility system redone: bushes, tree foliage and tree trunks now fully block line of sight. These obstacles do not count in very close proximity to units (“Forest ignore distance”), making hiding behind them possible;
2. LOS indicator added – color coding of the line which is drawn when player issues one of the attack orders. Solid green part of the line represent “Forest ignore distance” where foliage is ignored, red part represent zone with good visibility (it’s brightness may vary indicating quality of LOS) and black part shows area which selected unit can not see;
3. Difficulty levels changed: enemies suffer from reduced accuracy and penetration values on easy level, are equal to player units on medium difficulty level and have slightly higher accuracy on hard level;
4. Many missions were rebalanced to account for the new visibility system;
5. Reloading bug fixed, now infantry doesn’t kneel for reloading;
6. Coaxial MG fire error fixed (after main gun breakage);
7. Bug causing indestructible coaxial MGs fixed;
8. Aiming at moving target changed;
9. Detonation time calculations for shells with base fuses changed;
10. Secondary damage calculations (internal armor fragmentation, HEAT pressure wave, etc.) are now more accurate;
11. Errors in unit properties fixed;
12. Daimler Mk I size reduced, crew animations redone;
13. IS-2 crew consists of 4 men instead of 5;
14. Damage calculations changed for tank commander cupolas;
15. Ordinary steel instead of armored steel now used for unarmored vehicles like automobiles and for some auxiliary tank parts;
16. Artillery guns damage model corrected;
17. Damage model for additional armor sheets and auxiliary parts changed;
18. Errors in infantry backpacks fixed;
19. DShK machinegun model corrected;
20. Ignited vehicles now burn longer;
21. Aiming accuracy dependence on skills corrected;
22. Bug which could cause disappearing of units during campaign fixed;
23. Infantry behavior in trenches corrected;
24. Air units behavior has been improved;
25. AI units now better at aiming at different spots on vehicles;
26. Error when tanks could possibly crush friendly troops fixed;
27. Wrong behavior of Wz.34 armored car fixed (it no longer can crush trees);
28. More sounds added;
29. Unit behavior in Guard state improved;
30. Weather conditions and trenches affect visibility

In addition to all of the items above, this patch includes all the fixes from the original "Battle for
Moscow Patch" which includes the following:

1. Many new hotkeys added for formations, Hold Fire and Hold Position commands;
2. Tank and SPG AI improved;
3. Units no longer stop when they receive a new order;
4. Waypoints added for units (hold 'shift' key when issuing movement orders to place waypoints);
5. Expanded sound system (hear sounds further away and louder in some cases) including Improved Sounds;
6. Improvements to the gun towing process implemented;
7. Better handling of the Reverse command for vehicles. Tanks and halftracks now automatically use reverse while moving back for short distances;
8. Game speed acceleration/deceleration feature added (accessed via the "Change time speed" hotkey currently);
9. AI much better at deciding at which unit part of vehicle to aim at;
10. Quick Saves error fixed;
11. Tow setup now automatically detects best settings for user hardware;
12. Minor errors with crew animations fixed;
13. Improved logging functions to help with determining the causes of certain crashes;
14. General performance and stability improved;
15. Numerous other gameplay fixes
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