Midnight Club: Los Angeles - Debut Trailer & Screenshots

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Liitunud: Pühapäev, 07 Mai 2006, 21:18

Midnight Club: Los Angeles - Debut Trailer & Screenshots

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Midnight Club: Los Angeles is the fourth video game in the Midnight Club racing series. It was announced on May 16, 2007 by Rockstar Games. The game is being developed by Rockstar Los Angeles, the same studio behind Rockstar's first iteration into the new generation of video games, Rockstar Games Presents Table Tennis. The fact that their first Xbox 360 title used their proprietary RAGE video game engine, as well as the fact that Grand Theft Auto IV will use this, it is evident that this is to be used for this title as well. The game will be released on the Xbox 360 and PlayStation 3 video game consoles in early 2008.

If you've ever been stuck in Los Angeles traffic, you've no doubt daydreamed about what it would be like to rip through the streets of the City of Angels without a care for your fellow drivers or the letter of the law. And while there have been arcade racing games based in LA before, none have been quite as ambitious as Rockstar's upcoming Midnight Club: Los Angeles.

This is the fourth game in Rockstar's Midnight Club series and, as in the past, the publisher's San Diego studio is in charge of development duties this time around. It's obvious the team is pushing the next-gen envelope when it comes to MC:LA. The game's sprawling version of Los Angeles will provide an ample backdrop for open-world exploration and on-the-spot races by a variety of challengers. And while the version of LA in the game isn't a street-by-street re-creation of the city, there's little doubt that it's authentic enough to please the locals with popular landmarks, such as the House of Blues on Sunset Boulevard, that are recognizable from the get-go. Also, the LA of Midnight Club is huge - producers told us the total drivable area in the game will add up to more than the three areas in Midnight Club: Dub Edition combined.

If you're not familiar with LA's layout, a handy minimap will be found in the lower left-hand corner of the screen, giving you the lay of your immediate surroundings, and any important information you need to know (such as the location of challenge opponents, in-race foes, and race checkpoints. If you want a larger look at the city, you can bring up a larger map, either in illustrated form or in a 3D render that looks like something straight out of Google Maps. It's impressive technology, made all the more stunning by the game's incredible lighting effects that really add a dose of realism to the game's environments. Because the game will include day and night racing, that lighting will be put to good effect, especially at night, when the city's streets are bright with street lamps and neon signs. The cars look nicely detailed as well; producers pointed out that the Mitsubishi 3000 GT that started out in the demo was composed of around 100,000 polygons.

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